5/5Power in LightRank 5/5Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
2/2Wand SpecializationRank 2/2Increases your damage with Wands by 25%.
3/5Twin DisciplinesRank 3/5Increases the damage and healing of your instant cast spells by 3%.Next rank:Increases the damage and healing of your instant cast spells by 4%.
0/3Silent ResolveRank 0/3Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
1/3Holy PrecisionRank 1/3Improves your chance to hit with Holy spells by 6%.Next rank:Improves your chance to hit with Holy spells by 12%.
0/5Mental StrengthRank 0/5Increases your total Intellect by 2%.
0/2MartyrdomRank 0/2Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
0/3Mental AgilityRank 0/3Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
0/1Inner FocusRank 0/1InstantWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
0/3Improved Power Word: ShieldRank 0/3Increases the damage absorbed by your Power Word: Shield by 7%.
0/3MeditationRank 0/3Allows 17% of your Mana regeneration to continue while casting.
0/3Improved Inner FireRank 0/3Requires 15 points in Discipline.Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
0/2Improved Mana BurnRank 0/2Requires 15 points in Discipline.Reduces the casting time of your Mana Burn spell by 0.5 sec.
0/1Soul WardingRank 0/1Requires 15 points in Discipline.Requires 3 points in Improved Power Word: Shield.Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
0/1PenanceRank 0/1Requires 20 points in Discipline.ChanneledLaunches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 232 healing to an ally, instantly and every 1 sec for 2 sec.
0/5Renewed HopeRank 0/5Requires 20 points in Discipline.Requires 1 points in Soul Warding.Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
0/3Divine AegisRank 0/3Requires 25 points in Discipline.Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.
0/1Power InfusionRank 0/1Requires 30 points in Discipline.Requires 1 points in Penance.InstantInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy3
3/3Twilight FocusRank 3/3Gives your spells a 70% chance to not lose casting time when you take damage.
0/3Improved RenewRank 0/3Increases the amount healed by your Renew spell by 5%.
0/5Holy SpecializationRank 0/5Increases the critical effect chance of your Holy spells by 1%.
0/5Spell WardingRank 0/5Requires 5 points in Holy.Reduces all spell damage taken by 2%.
0/5Divine FuryRank 0/5Requires 5 points in Holy.Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
0/1Holy NovaRank 0/1Requires 10 points in Holy.InstantCauses an explosion of holy light around the caster, causing 45 to 50 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 101 to 110. These effects cause no threat.
0/3Blessed RecoveryRank 0/3Requires 10 points in Holy.After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
0/3InspirationRank 0/3Requires 10 points in Holy.Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
0/2Holy ReachRank 0/2Requires 15 points in Holy.Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
0/3Improved HealingRank 0/3Requires 15 points in Holy.Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
0/2Searing LightRank 0/2Requires 15 points in Holy.Requires 5 points in Divine Fury.Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
0/1Holy BindingRank 0/1Requires 15 points in Holy.Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
0/2Litany of LightRank 0/2Requires 20 points in Holy.When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
0/1Spirit of RedemptionRank 0/1Requires 20 points in Holy.Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
0/5Spiritual GuidanceRank 0/5Requires 20 points in Holy.Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
0/3Spiritual HealingRank 0/3Requires 25 points in Holy.Increases the amount healed by your spells by 3%.
0/1Prayer of MendingRank 0/1Requires 30 points in Holy.Requires 1 points in Spirit of Redemption.InstantPlaces a spell on the target that heals them for 395 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic1
0/5Shadow FocusRank 0/5Improves your chance to hit with Shadow spells by 1%.
0/5BlackoutRank 0/5Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
1/5Spirit TapRank 1/5Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Next rank:Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
0/5Improved Mind BlastRank 0/5Requires 5 points in Shadow Magic.Reduces the cooldown of your Mind Blast spell by 0.5 sec.
0/2Improved Shadow Word: PainRank 0/2Requires 5 points in Shadow Magic.Increases the duration of your Shadow Word: Pain spell by 3 sec.
0/2Shadow ReachRank 0/2Requires 5 points in Shadow Magic.Increases the range of your offensive Shadow spells by 10%.
0/2Improved Psychic ScreamRank 0/2Requires 10 points in Shadow Magic.Requires 5 points in Blackout.Reduces the cooldown of your Psychic Scream spell by 2 sec.
0/1Mind FlayRank 0/1Requires 10 points in Shadow Magic.ChanneledAssault the target's mind with Shadow energy, causing 159 Shadow damage over 3 sec and slowing their movement speed by 50%.
0/2Improved Mind FlayRank 0/2Requires 10 points in Shadow Magic.Requires 1 points in Mind Flay.Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
0/5Dark InspirationRank 0/5Requires 15 points in Shadow Magic.Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
0/1Vampiric EmbraceRank 0/1Requires 15 points in Shadow Magic.InstantAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
0/3Shadow WeavingRank 0/3Requires 15 points in Shadow Magic.Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
0/1SilenceRank 0/1Requires 20 points in Shadow Magic.InstantSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
0/2Devouring ContagionRank 0/2Requires 20 points in Shadow Magic.Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
0/2Early DemiseRank 0/2Requires 25 points in Shadow Magic.Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
0/5DarknessRank 0/5Requires 25 points in Shadow Magic.Increases your Shadow damage done by 2%.
0/1ShadowformRank 0/1Requires 30 points in Shadow Magic.Requires 1 points in Vampiric Embrace.InstantAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.