0/3Improved GougeRank 0/3Increases the duration of your Gouge ability by 0.5 sec.
0/2Remorseless AttacksRank 0/2After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
0/5MaliceRank 0/5Increases your critical strike chance with all attacks and Poisons by 1%.
0/3RuthlessnessRank 0/3Requires 5 points in Assassination.Gives your finishing moves a 20% chance to add a Combo Point to your target.
0/2Improved Expose ArmorRank 0/2Requires 5 points in Assassination.Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
0/3Improved Slice and DiceRank 0/3Requires 5 points in Assassination.Increases the duration of your Slice and Dice ability by 15%.
0/2VigorRank 0/2Requires 10 points in Assassination.Increases your maximum Energy by 5.
0/1Blood SplatterRank 0/1Requires 10 points in Assassination.Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
0/2LethalityRank 0/2Requires 10 points in Assassination.Requires 5 points in Malice.Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
0/5Vile PoisonsRank 0/5Requires 15 points in Assassination.Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
0/1Cold BloodRank 0/1Requires 15 points in Assassination.InstantWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5Improved PoisonsRank 0/5Requires 15 points in Assassination.Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
0/5Relentless StrikesRank 0/5Requires 20 points in Assassination.Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
0/1VenomRank 0/1Requires 20 points in Assassination.Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
0/2Improved Kidney ShotRank 0/2Requires 20 points in Assassination.Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
0/3Seal FateRank 0/3Requires 25 points in Assassination.Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
0/1MutilateRank 0/1Requires 30 points in Assassination.Requires 1 points in Venom.InstantInstantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat21
3/3Coup de GraceRank 3/3Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
2/2Efficient StrikesRank 2/2Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
1/5Lightning ReflexesRank 1/5Increases your Dodge chance by 1%.Next rank:Increases your Dodge chance by 2%.
0/3Puncturing WoundsRank 0/3Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
0/3DeflectionRank 0/3Increases your Parry chance by 2%.
3/3PrecisionRank 3/3Improves your chance to hit by 3%.
2/2Improved SprintRank 2/2Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
2/2EnduranceRank 2/2Reduces the cooldown of your Sprint and Evasion abilities by 60%.
0/1RiposteRank 0/1Requires 3 points in Deflection.InstantA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
2/2ComposureRank 2/2Increases the Energy cost reduction of your Poised ability by 10.
0/2Improved KickRank 0/2Gives your Kick ability a 50% chance to Silence the target for 2 sec.
1/1Flawless ExecutionRank 1/1Reduces the Energy cost of your Eviscerate ability by 15.
2/2Weapon ExpertiseRank 2/2Reduces the chance for your attacks to be Dodged or Parried by 2%.
2/3AggressionRank 2/3Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.Next rank:Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
0/2Dual Wield SpecializationRank 0/2Increases the damage done by your off-hand weapon by 25%.
1/1Blade FlurryRank 1/1InstantIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
0/5Hack and SlashRank 0/5Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 1%.
Mace: Your attacks ignore 3% of
your target's armor.
0/5Flash of SteelRank 0/5Requires 25 points in Combat.Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
0/1Adrenaline RushRank 0/1Requires 30 points in Combat.InstantIncreases your Energy regeneration rate by 100% for 15 sec.
Subtlety0
0/3SetupRank 0/3Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
0/3Master of DeceptionRank 0/3Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
0/5OpportunityRank 0/5Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
0/2Dirty DeedsRank 0/2Requires 5 points in Subtlety.Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
0/3CamouflageRank 0/3Requires 5 points in Subtlety.Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
0/3Improved AmbushRank 0/3Requires 5 points in Subtlety.Increases the critical strike chance of your Ambush ability by 15%.
0/2Dirty TricksRank 0/2Requires 5 points in Subtlety.Reduces the Energy cost of your Sap and Blind abilities by 25%.
0/3InitiativeRank 0/3Requires 10 points in Subtlety.Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1PremeditationRank 0/1Requires 10 points in Subtlety.InstantAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3Serrated BladesRank 0/3Requires 10 points in Subtlety.Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/2ElusivenessRank 0/2Requires 15 points in Subtlety.Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
0/1Ghostly StrikeRank 0/1Requires 15 points in Subtlety.InstantA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
0/2Quick GetawayRank 0/2Requires 15 points in Subtlety.Requires 2 points in Dirty Tricks.Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
0/2Heightened SensesRank 0/2Requires 20 points in Subtlety.Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
0/1PreparationRank 0/1Requires 20 points in Subtlety.InstantWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1HemorrhageRank 0/1Requires 20 points in Subtlety.Requires 3 points in Serrated Blades.InstantAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
0/5Boot KnifeRank 0/5Requires 25 points in Subtlety.Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
0/1Death MarkRank 0/1Requires 30 points in Subtlety.Requires 1 points in Preparation.InstantFinishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:
1 point : 12% stored, 215 damage cap
2 points: 24% stored, 360 damage cap
3 points: 36% stored, 505 damage cap
4 points: 48% stored, 649 damage cap
5 points: 60% stored, 794 damage cap