0/2Wand SpecializationRank 0/2Increases your damage with Wands by 13%.
0/5Improved ChannelingRank 0/5Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
0/3Arcane ResilienceRank 0/3Increases your Armor by an amount equal to 25% of your Intellect.
0/2Arcane SubtletyRank 0/2Requires 5 points in Arcane.Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
0/2Magic AbsorptionRank 0/2Requires 5 points in Arcane.Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
0/5Arcane ConcentrationRank 0/5Requires 5 points in Arcane.Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2Missile BarrageRank 0/2Requires 5 points in Arcane.Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
0/2Arcane GeometryRank 0/2Requires 10 points in Arcane.Increases the range of your Arcane spells by 3 yards.
0/3Arcane ImpactRank 0/3Requires 10 points in Arcane.Increases the critical strike chance of your Arcane spells by 2%.
0/1Arcane BlastRank 0/1Requires 10 points in Arcane.1.5 sec castBlasts the target with energy, dealing 175 to 179 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
0/2Arcane ShieldingRank 0/2Requires 15 points in Arcane.Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
0/2Improved CounterspellRank 0/2Requires 15 points in Arcane.Your Counterspell also Silences the target for 2 sec.
0/3Arcane MeditationRank 0/3Requires 15 points in Arcane.Requires 5 points in Arcane Concentration.Allows 17% of your Mana regeneration to continue while casting.
0/1Arcane WrathRank 0/1Requires 15 points in Arcane.Requires 1 points in Arcane Blast.3.5 sec castLaunches a projectile of pure Arcane energy at the enemy target, causing 421 to 476 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
0/1Presence of MindRank 0/1Requires 20 points in Arcane.InstantWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5Arcane MindRank 0/5Requires 20 points in Arcane.Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
0/3Arcane InstabilityRank 0/3Requires 25 points in Arcane.Increases the damage done by your spells by 1% and your critical strike chance by 1%.
0/1Arcane PowerRank 0/1Requires 30 points in Arcane.Requires 1 points in Presence of Mind.InstantFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire25
5/5IncinerationRank 5/5Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
5/5AccelerantRank 5/5Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
5/5IgniteRank 5/5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
0/2Flame ThrowingRank 0/2Increases the range of your Fire spells by 3 yards.
3/3ImpactRank 3/3Gives your Fire spells a 10% chance to stun the target for 2 sec.
0/3Burning SoulRank 0/3Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
0/3Improved FlamestrikeRank 0/3Increases the critical strike chance of your Flamestrike spell by 5%.
0/1PyroblastRank 0/16 sec castHurls an immense fiery boulder that causes 404 to 470 Fire damage and an additional 236 Fire damage over 12 sec.
2/2Improved Fire BlastRank 2/2Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
0/3Improved ScorchRank 0/3Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
0/2Improved Fire WardRank 0/2Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
0/1Heating UpRank 0/1Requires 1 points in Pyroblast.Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
2/3Master of ElementsRank 2/3Your Fire and Frost critical strikes will refund 20% of their base mana cost.Next rank:Your Fire and Frost critical strikes will refund 30% of their base mana cost.
3/3Critical MassRank 3/3Increases the critical strike chance of your Fire spells by 6%.
0/1Blast WaveRank 0/1InstantA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 196 to 224 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
0/3Fire PowerRank 0/3Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
0/1CombustionRank 0/1Requires 30 points in Fire.InstantWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost0
0/2Frost WardingRank 0/2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
0/5Improved FrostboltRank 0/5Reduces the casting time of your Frostbolt spell by 0.1 sec.
0/3PrecisionRank 0/3Improves your chance to hit with all spells by 2%.
0/5Ice ShardsRank 0/5Requires 5 points in Frost.Increases the critical strike damage bonus of your Frost spells by 20%.
0/3FrostbiteRank 0/3Requires 5 points in Frost.Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
0/2Improved Frost NovaRank 0/2Requires 5 points in Frost.Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3PermafrostRank 0/3Requires 5 points in Frost.Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
0/3Frost ChannelingRank 0/3Requires 10 points in Frost.Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
0/3Improved BlizzardRank 0/3Requires 10 points in Frost.Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
0/1Ice LanceRank 0/1Requires 10 points in Frost.InstantDeals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/2Arctic ReachRank 0/2Requires 15 points in Frost.Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/1Ice BlockRank 0/1Requires 15 points in Frost.InstantYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
0/3ShatterRank 0/3Requires 15 points in Frost.Increases the critical strike chance of all your spells against Frozen targets by 17%.
0/3Improved Cone of ColdRank 0/3Requires 20 points in Frost.Increases the damage dealt by your Cone of Cold spell by 12%.
0/1Cold SnapRank 0/1Requires 20 points in Frost.InstantFinishes the remaining cooldown on all your other Frost spells.
0/2Fingers of FrostRank 0/2Requires 20 points in Frost.Requires 1 points in Ice Lance.Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
0/5Winter's ChillRank 0/5Requires 25 points in Frost.Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
0/1Ice BarrierRank 0/1Requires 30 points in Frost.Requires 1 points in Cold Snap.InstantShield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.