2/2Wand SpecializationRank 2/2Increases your damage with Wands by 25%.
0/5Improved ChannelingRank 0/5Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
0/3Arcane ResilienceRank 0/3Increases your Armor by an amount equal to 25% of your Intellect.
0/2Arcane SubtletyRank 0/2Requires 5 points in Arcane.Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
0/2Magic AbsorptionRank 0/2Requires 5 points in Arcane.Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
0/5Arcane ConcentrationRank 0/5Requires 5 points in Arcane.Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2Missile BarrageRank 0/2Requires 5 points in Arcane.Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
0/2Arcane GeometryRank 0/2Requires 10 points in Arcane.Increases the range of your Arcane spells by 3 yards.
0/3Arcane ImpactRank 0/3Requires 10 points in Arcane.Increases the critical strike chance of your Arcane spells by 2%.
0/1Arcane BlastRank 0/1Requires 10 points in Arcane.1.5 sec castBlasts the target with energy, dealing 175 to 179 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
0/2Arcane ShieldingRank 0/2Requires 15 points in Arcane.Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
0/2Improved CounterspellRank 0/2Requires 15 points in Arcane.Your Counterspell also Silences the target for 2 sec.
0/3Arcane MeditationRank 0/3Requires 15 points in Arcane.Requires 5 points in Arcane Concentration.Allows 17% of your Mana regeneration to continue while casting.
0/1Arcane WrathRank 0/1Requires 15 points in Arcane.Requires 1 points in Arcane Blast.3.5 sec castLaunches a projectile of pure Arcane energy at the enemy target, causing 421 to 476 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
0/1Presence of MindRank 0/1Requires 20 points in Arcane.InstantWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5Arcane MindRank 0/5Requires 20 points in Arcane.Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
0/3Arcane InstabilityRank 0/3Requires 25 points in Arcane.Increases the damage done by your spells by 1% and your critical strike chance by 1%.
0/1Arcane PowerRank 0/1Requires 30 points in Arcane.Requires 1 points in Presence of Mind.InstantFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire0
0/5IncinerationRank 0/5Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
0/5AccelerantRank 0/5Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
0/5IgniteRank 0/5Requires 5 points in Fire.Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
0/2Flame ThrowingRank 0/2Requires 5 points in Fire.Increases the range of your Fire spells by 3 yards.
0/3ImpactRank 0/3Requires 5 points in Fire.Gives your Fire spells a 3% chance to stun the target for 2 sec.
0/3Burning SoulRank 0/3Requires 10 points in Fire.Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
0/3Improved FlamestrikeRank 0/3Requires 10 points in Fire.Increases the critical strike chance of your Flamestrike spell by 5%.
0/1PyroblastRank 0/1Requires 10 points in Fire.6 sec castHurls an immense fiery boulder that causes 404 to 470 Fire damage and an additional 236 Fire damage over 12 sec.
0/2Improved Fire BlastRank 0/2Requires 10 points in Fire.Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
0/3Improved ScorchRank 0/3Requires 15 points in Fire.Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
0/2Improved Fire WardRank 0/2Requires 15 points in Fire.Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
0/1Heating UpRank 0/1Requires 15 points in Fire.Requires 1 points in Pyroblast.Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
0/3Master of ElementsRank 0/3Requires 15 points in Fire.Your Fire and Frost critical strikes will refund 10% of their base mana cost.
0/3Critical MassRank 0/3Requires 20 points in Fire.Increases the critical strike chance of your Fire spells by 2%.
0/1Blast WaveRank 0/1Requires 20 points in Fire.InstantA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 196 to 224 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
0/3Fire PowerRank 0/3Requires 25 points in Fire.Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
0/1CombustionRank 0/1Requires 30 points in Fire.Requires 3 points in Critical Mass.InstantWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost17
0/2Frost WardingRank 0/2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
5/5Improved FrostboltRank 5/5Reduces the casting time of your Frostbolt spell by 0.5 sec.
2/3PrecisionRank 2/3Improves your chance to hit with all spells by 4%.Next rank:Improves your chance to hit with all spells by 6%.
3/5Ice ShardsRank 3/5Increases the critical strike damage bonus of your Frost spells by 60%.Next rank:Increases the critical strike damage bonus of your Frost spells by 80%.
3/3FrostbiteRank 3/3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
0/2Improved Frost NovaRank 0/2Reduces the cooldown of your Frost Nova spell by 2 sec.
0/3PermafrostRank 0/3Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
0/3Frost ChannelingRank 0/3Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
1/3Improved BlizzardRank 1/3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Next rank:Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
1/1Ice LanceRank 1/1InstantDeals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/2Arctic ReachRank 0/2Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
0/1Ice BlockRank 0/1InstantYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
2/3ShatterRank 2/3Increases the critical strike chance of all your spells against Frozen targets by 33%.Next rank:Increases the critical strike chance of all your spells against Frozen targets by 50%.
0/3Improved Cone of ColdRank 0/3Requires 20 points in Frost.Increases the damage dealt by your Cone of Cold spell by 12%.
0/1Cold SnapRank 0/1Requires 20 points in Frost.InstantFinishes the remaining cooldown on all your other Frost spells.
0/2Fingers of FrostRank 0/2Requires 20 points in Frost.Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
0/5Winter's ChillRank 0/5Requires 25 points in Frost.Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
0/1Ice BarrierRank 0/1Requires 30 points in Frost.Requires 1 points in Cold Snap.InstantShield yourself, absorbing 480 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.