0/5ConvectionRank 0/5Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
0/5ConcussionRank 0/5Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
0/3Elemental DevastationRank 0/3Requires 5 points in Elemental Combat.Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
0/5ReverberationRank 0/5Requires 5 points in Elemental Combat.Reduces the cooldown of your Shock spells by 0.2 sec.
0/3Elemental AlacrityRank 0/3Requires 5 points in Elemental Combat.Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
0/3Call of FlameRank 0/3Requires 5 points in Elemental Combat.Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
0/1Elemental FocusRank 0/1Requires 10 points in Elemental Combat.Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/3Elemental WardingRank 0/3Requires 10 points in Elemental Combat.Reduces damage taken from Fire, Frost, and Nature effects by 3%.
0/2Trial by FireRank 0/2Requires 15 points in Elemental Combat.Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
0/3Eye of the StormRank 0/3Requires 15 points in Elemental Combat.Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
0/1EarthboundRank 0/1Requires 15 points in Elemental Combat.Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
0/2Elemental ReachRank 0/2Requires 20 points in Elemental Combat.Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
0/1Call of ThunderRank 0/1Requires 20 points in Elemental Combat.Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
0/3Lightning OverloadRank 0/3Requires 20 points in Elemental Combat.Requires 3 points in Elemental Alacrity.Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
0/5Elemental FuryRank 0/5Requires 25 points in Elemental Combat.Requires 3 points in Lightning Overload.Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
0/1Lightning MasteryRank 0/1Requires 30 points in Elemental Combat.Requires 1 points in Call of Thunder.InstantGain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Enhancement1
0/2Earth's GraspRank 0/2Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
0/5Thundering StrikesRank 0/5Improves your chance to get a critical strike with all spells and attacks by 1%.
1/5Ancestral KnowledgeRank 1/5Increases your Intellect by 2%.Next rank:Increases your Intellect by 4%.
0/2Guardian TotemsRank 0/2Requires 5 points in Enhancement.Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
0/3Mental DexterityRank 0/3Requires 5 points in Enhancement.Increases your Attack Power by an amount equal to 50% of your Intellect.
0/3Improved Lightning ShieldRank 0/3Requires 5 points in Enhancement.Increases the damage done by your Lightning Shield orbs by 5%.
0/3Elemental WeaponsRank 0/3Requires 10 points in Enhancement.Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
0/1Shamanistic FocusRank 0/1Requires 10 points in Enhancement.Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
0/3AnticipationRank 0/3Requires 10 points in Enhancement.Increases your chance to dodge by an additional 2%.
0/5ToughnessRank 0/5Requires 15 points in Enhancement.Increases your Stamina by 2%.
0/5FlurryRank 0/5Requires 15 points in Enhancement.Requires 3 points in Mental Dexterity.Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
0/1StormstrikeRank 0/1Requires 15 points in Enhancement.InstantInstantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
0/2Improved Ghost WolfRank 0/2Requires 15 points in Enhancement.Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
0/1Spirit WeaponsRank 0/1Requires 20 points in Enhancement.Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
0/2Mental QuicknessRank 0/2Requires 20 points in Enhancement.Increases your spell damage and healing by up to 15% of your Intellect.
0/2Improved StormstrikeRank 0/2Requires 20 points in Enhancement.Requires 1 points in Stormstrike.When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
0/5Maelstrom WeaponRank 0/5Requires 25 points in Enhancement.When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
0/1Rage of the FarseerRank 0/1Requires 30 points in Enhancement.Requires 2 points in Mental Quickness.InstantIncreases your attack speed by 30% for 25 sec.
Restoration0
0/5Improved Healing WaveRank 0/5Reduces the casting time of your Healing Wave spell by 0.1 sec.
0/5Tidal FocusRank 0/5Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
0/3MindfulnessRank 0/3Requires 5 points in Restoration.Allows 17% of your Mana regeneration to continue while casting.
0/3Natural GraceRank 0/3Requires 5 points in Restoration.Reduces the threat generated by your spells by 5%.
0/5Totemic FocusRank 0/5Requires 5 points in Restoration.Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
0/2Improved ReincarnationRank 0/2Requires 5 points in Restoration.Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
0/3Ancestral HealingRank 0/3Requires 10 points in Restoration.Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
0/3Healing FocusRank 0/3Requires 10 points in Restoration.Gives your healing spells a 23% chance to not lose casting time when you take damage.
0/1Water ShieldRank 0/1Requires 10 points in Restoration.InstantThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
0/5Tidal MasteryRank 0/5Requires 15 points in Restoration.Increases the critical effect chance of your healing spells by 1%.
0/5Restorative TotemsRank 0/5Requires 15 points in Restoration.Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
0/1Mana Tide TotemRank 0/1Requires 15 points in Restoration.InstantSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
0/3Healing WayRank 0/3Requires 20 points in Restoration.Increases the amount healed by your Healing Wave spell by 8%.
0/1Nature's SwiftnessRank 0/1Requires 20 points in Restoration.InstantWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
0/5PurificationRank 0/5Requires 25 points in Restoration.Increases the effectiveness of your healing spells by 2%.
0/1RiptideRank 0/1Requires 30 points in Restoration.Requires 3 points in Healing Way.InstantHeals a friendly target for 600 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.